Teladi: Harrier, Kestrel, Buzzard, Kite, Falcon, KeaĪrgon-Otas: "old"Eclipse, Buster, Elite/Solano, EurusĬommonwealth: M1/M2, M3, M4, M5, M6, M7, M8, TL, TP, TS Split: Jaguar, Scorpion, Asp, Mamba, Chimera Rename both cp_mod cat/dat as fake-patch to following cat/dat number order in X3TC folder If you play with others mods and you are sure that do not contains same files of the cp_mod: (use X3 ModManager to check) Select PSCO1cp_mod in "Select Mod Package" X3TC launch menu Unzip in the directory "mods" (if no "mods" folder already exist, create it) This mod includes all the cockpits X2TheThreat reappearing in the best possible lights and animations dashboard and the same time, the 3D is slightly modified or settled. Save and replace your merged Components.txt file, you are ready to play Check all those lines and Copy/paste offsets position if needed 136 is the number of offsets positions for each objects/ships, change this number if your mod add customs offsets Components.txt is used to set cp_positions of a lot of "old" ships (those ships don't use directly the ship_scene) If your other mod use "Components.txt", you also need to merge the "SCTYPE_COCKPIT" part Replace the new merged TShips on your merged mod Drag "dds", "objects", "tex", "types" folders on your other mod cat/dat Open your other mod cat/dat with X3ModManager Open you new folder containing all cp_mod files and delete: Open now PSCO1_cp_mod cat/dat with X3ModManager ![]() Once finished, save your new merged TShips and close X3Editor2 Copy/paste Cockpit scene path from PSCO1_cp's TShips on your other TShips (you need to check all cp_scene one by one) You have now 2 differents "TShips.txt" opened ![]() Keep X3Editor opened, extract now TShips of PSCO1 cp_mod (and rename it "TShips_CP.txt") open it with X3Editor2 Open TShips.txt with X3Editor2 ->"Tfile editor" Extract "types\TShips.pck" (drag and drop this file somewhere) Open cat/dat of the mod that need to be merged with X3ModManager (XRM need to be installed first, rename both cat/dat as fake-patch in your X3TC directory) v1.03: Armstrong's star replaced for the moment (XTented need to be installed first, rename both cat/dat as fake-patch in your X3TC directory) PSCO1 CockpitMod v1.33 for X3 Terran Conflict here :
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